A couple of ideas for Flames of War
I have been a fan of Flames of War since it's 1st edition way back in 2005 (I remember because I still have the autumn/winter catalogue from that year). It was my introduction to historical wargaming that didn't have spears in it and honestly had some really great mechanical ideas. However as the years have gone by some of it's core parts have become a little clunky to my mind and it's been surpassed by many other contemporaries but... I still really like it. After a little thought I've narrowed down my issues to a handful of things. Having artillery units on the table is an oddity of the game's "zooming in and out" design in order to put all our toys on the table which I've decided to just leave alone although I'd prefer to have it off table really. As for the things I do think can be changed for the better are the IGOUGO system, lack of an overwatch mechanic and that weird looking "car park" effect you get from platoons of vehicles...